

Now this is all just playing around still. I’ll have to render a scene from scratch to and see if things change any. But the scratches and pits are, to a degree, too much so. In the picture above, for example, the finger prints are very noticeable. It could be the case of a scene designed for older versions. Even reverting back, the render looked different. I did notice some differences in rendering picking different denosiers. I did some checking on the web and it doesn‘t look like it would make a huge difference anyway. Obviously, GPU is grayed out as Metal isn‘t supported. I also started digging through the different settings to see how things worked in this version. As noted above, that does help in some instances. But it is nice to have a native version of the application to avoid any overhead. Apple‘s x86 emulation is pretty fantastic and I had no problems running the 2.8 branch on my M1 MacBook. Now, I didn‘t really notice any huge speed improvements this time around.

There was almost no dithering, the window worked amazingly well. I even threw in the render preview and was surprised how quickly it rendered. This gave me a different angle to render, something I had wanted to do anyway. To get a feel for things, I shifted the model to the right and rotated it. It looked and worked pretty much the same as before. I opened up a previous model, Spring Tree did the trick, and set about playing in the interface. Installing was quick, I just replaced the current version I was running. Once I did, I ready to get started.įunny enough, the download took the longest time. I had to fiddle around a bit to find the option to change to the Apple Silicon version. Now, although it knew I was running on a Mac, the download still showed the Intel version. Heading over to, I quickly located the download. I had run a native version of Blender in the past, but it wasn‘t officially supported.

But in this context, I’m talking about the version. Okay, 2.93 does have some nice features that make it better. Tucking that tidbit away at the time, I got around to downloading LTS 2.93 today and giving it a whirl. Apparently, the latest version of Blender now supported Apple Silicon. That wasn’t overly surprising, but the reviewer did say something that peaked my interest. While watching a review for the new M1 iMac, they ran the typical Blender test as a benchmark.
